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#Is gran turismo sport open world Offline
I think separating your reputations between offline and online is smart, and I totally agree with the idea of freedom and choice. It'll be interesting to see how the opening "act" is on the game, as Polyphony tries to curate that in particular ways, and I think allowing freedom as the theme should mean really letting the player set up and do whatever they want with the game, out of the gate, for the offline portion. I don't think they should do what Assetto Corsa Competitzone did where your online and offline race rating are one profile, so just fucking around offline sabotages your rating, but I don't think all of the training wheels should be forced on for players that really want the rougher "simulation" end of these games, where the online community and events tend to groove towards.
#Is gran turismo sport open world series
Having that stuff enabled later in the game for the player could help them reinforce bad habits for online play, like going for the usual cutting and bumper cars tricks this series in particular is famous for. Systems like damage, penalties, and even AI difficulty levels should be things you should toggle on and off no matter what you're doing. One obstacle I worry about, reflecting on GT5 and 6, is that Polyphony sometimes limits features out of the gate, expecting players to get used to these once they get enabled later on in the game so that the player isn't overwhelmed at once.
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Everything except karting compliments the next tier of speed, because most games get karting very wrong. Getting access to those cars should really feel like a reward for mastering slower, more "fundamental" domains of racing. You're not in GT3 or open wheeled Indycar/F1 cars within two hours of play unless you're really speedrunning the game. It helps the career mode, even if it's open-ended, really feel like a career mode. Starting with slower cars and collecting more powerful ones is also a good way to groom to the player a better feel for the game and what to expect in a racing title. Obviously, going back to GT4 as inspiration means we'll probably see that rags-to-riches "CaRPG" experience, which I always liked most about Gran Turismo. GT Sport feels like a traditional racing game with its emphasis on cars designed to be used on track, with more of the road car climb to that space feeling really lacking. Taking a lot of that online focused core and adding more traditional GT elements is what I think people want most, too.